
As a primarily co-op game, the menu system is not built to be shared equally between four potential players. The game’s interface could use a lot of work as well. With only four character classes to choose from, including a Warrior, Wizard, Cleric, and Rogue, there aren’t many chances for in-depth customization, and each character’s armory is severely limited. Skills are, for the most part, rather similar, so it’s no suprise when you end up primarily using only one of the many feats offered throughout the entire game. However, as a real-time hack’n’slash title, a lot of what makes the D&D rules so great on paper is lost in the transition. In fact, this option is of such great importance that you might as well only buy the game if you have at least one partner with which to play it.Īs far as battle mechanics are concerned, as its name implies, D&D Heroes derives its combat from the popular pen & paper system. Fortunately, the game has an option for up to four player cooperative play, which helps to nullify some of the monotony of combat. While it’s certainly fast-paced, this kind of fighting can get repetitive fast. Obviously, this is an essential ingredient, given the nature of the game. There wasn’t any question from the beginning when the company set out to create this game that its goal was to capitalize on the success of Snowblind Studios’ Baldur’s Gate: Dark Alliance, and while it is certainly successful in achieving this objective, when all is said and done, there is still much to be desired.ĭ&D Heroes‘ battle system plays out entirely in real-time, and its focus is on swift, relentless combat.

With the release of Atari’s Dungeons & Dragons: Heroes for the Xbox comes yet another new-age hack-n-slash dungeon-crawler action RPG in the tradition of 1996’s release of Blizzard’s Diablo. More of the Same Old, This Time with Four Players
